Quote i m assuming you want a sliding door that opens when you re near it.
How to make a sliding door in hammer editor.
Hammer editor tutorial 4 part 2 for a longer hammer tutorial series.
Making a button for your door.
Download the vmf here.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
The func door will act as an invisible barrier to any player who runs into it so the best thing to do is shape the brush close to the size of the model door and overlap the two.
You might have to play around a bit to get it right and make sure you give it a name.
Block filter name filtername targetname for half life.
Name your door something like door1.
Building an automatic door series description this series is meant to provide.
You make rotating doors the same way you would make a normal sliding door except this time you specify a pivot point using a brush placed in the pivot point location for your door watch this.
Select use opens and de select touch opens.
Source filter to use to determine entities that can block the door.
Speed speed float speed that the door moves in units sliding door or degrees rotating door per second.
As this entity will be only a moving scheme for the prop use the material tools toolsnodraw.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Passes the door s use inputs and touch events onto a different door so it also is activated.
Im just confused with the axis that the doors move on think of it as store entrance door or closed.
Source filter to use to determine entities that can block the door.
To make it into a use door double click on it in 3d view select the flags tab on the properties window.
The second part of the door is a func door brush based entity that will determine how the door moves.
If you have a question email me.